She would have been a meme the way USS Texas used to be down at tier V. Now such AA firepower is merely an inconvenience to CVs. The perks they gave her to compensate, namely good AA, nice range, good concealment and more accurate guns, don't cut the mustard for me. The best that can be said is that California won't be high on the enemy aircraft's priority list. These reviews have significant amounts of data and stats, plenty to draw your own conclusions. March 1, 2023 10:00 am CT. Auburn baseball plays Florida A&M on Wednesday evening, and if youre wondering how you can watch the action live, youve come to the right place. She could have ended up like Poltava with a max of 4 charges of heals. Skill Floor: Simple / Casual / CHALLENGING / DifficultSkill Ceiling: Low / Moderate / HIGH / Difficult. I wish this could have meant more than it does. California is very sneaky for a tier VII battleship. The horrible fire arcs on California's guns will necessitate more manoeuvring to swing out her guns and then duck back which will only ensure she's stuck on the lower end of this speed. I've sorted these by the formula of [ AA dps x { range - 1km} ]. It's not a perfect system but it does weight heavier, longer-ranged firepower over masses of short-ranged defence. California can give you some reasonable games. This means, gunnery wise, you're paying more money for a worse experience. ET (ESPN). She would have felt immediately tankier but still vulnerable to higher tiered ships. Look at all of this negative space! This is what happens when I scale the HE values to the same scale as the AP values. The order of ships shuffles a bit with German HE shells being terrible and British and Japanese HE shells doing more damage than you might otherwise expect for their calibre. Florida's HE performance remains unfortunate. However, given the troubles with her AP shells, you'll still be reaching for them often. For them and cruisers, reduced spotting time after firing is long over due. Florida seems to have the speed to get to this position. Still, she's not far removed from Arizona -- like, the differences are barely perceptible. Even then, it's often not enough. Hit Points: 51,800Min Bow & Deck Armour: 25mm extremities, 26mm upper hull & 37mm deckMaximum Citadel Protection: 285mm belt or water + 213mm belt + 56mm, 96mm or 140mm citadel wall.Torpedo Damage Reduction: 26%. And I'm fine with that as long as they give us module choices like in RTS to customize are play. I HATE when people hinge whether they are going to buy a ship or not based on her reivew. They have averaged 3.5 goals per game (35 total) over that stretch. THIS should be your mission statement. If you're trying to get from A to B as fast as possible, you're not going to want to touch your rudder. Uses the improved battlecruiser dispersion instead of that of American battleships. I'm getting a lot of mileage out of this graphic. This speaks a lot to how badly the skill system needs to be reworked given how optimized skill choices have become. This doesn't look like a good ship at all. While California does have some minor improvements over Arizona, they are (in my opinion) inconsequential. I think the best thing to examine is how worth it is the ship in not just randoms and ranked, but coop and ops. Every CL which sneak at you can pen you for days. Deposit $200, Get $250. Historical Ship and 2. If Florida was a battleship from any other nation, there would be very little worth noting here. Wow. After an impressive week that saw the Tigers go 3-1-1, Auburn begins a new week by welcoming in Florida A&M to Plainsman Park for a California uses New Mexico's 356mm/50 caliber guns rather than Arizona's 356mm/45s. She doesn't have boosted HE shell damage the way Japanese and British battleships do, so she's kind of lackluster there. "Ooh, 1.9 sigma with twelve guns? Tier for tier, Arizona is the better protected ship with her armour and hit points meaning more at tier VI than California's at tier VII. Other than Shimakaze (which needs it only really on it's stock torps) the old IJN torp line needs the range it's torps are spotted back down to the same levels as every other nation not using DWT's, or at least cut in half or reduced to .1 over. I have no idea why Wargaming didn't provide her with the tech-tree style energy preservation. According to FBI data, there were a total of 1.3 million violent offenses reported in 2020, or 388 for every 100,000 people -- a 5% increase from 2019. February 28, 2023 11:24 am ET. But so far CV's under the rework have mostly lacked that and are a farce. Her horrible gun fire angles necessitate that she swing out and show a lot more broadside in order to bring the weight of fire to bear on targets. She doesn't have a nigh-impervious citadel like Scharnhorst and Gneisenau. WHEN: Monday, Feb. 27, 7 p.m. California's weapons are only okay at tier VII. The first element is symptomatic of American battleships as a whole, especially the new line of American battleships that Florida heralds. At 33.5 seconds per volley, Florida's reload isn't as bad as some of the others in the new tech-tree, but let's not mince words: It sucks to wait that long between trigger pulls. I can stomach this if the results for waiting are particularly amusing, however Florida's gunnery is an exercise in frustration for me because of my second gripe: Florida's shell hits are not satisfying. Florida's shells, both AP and HE, don't hit especially hard. Their damage values are lower than you might expect for a 356mm weapon. In fact, Florida's damage output on her AP and HE shells is most closely matched by those off the sixteen-gun Lyon. Lyon has only a 30 second reload, I remind you, 3.5 seconds faster than Florida with a four-gun advantage. Compare: Her individual hits just aren't doing as much damage as other American battleships. While she still has better broadside weight than the ten-gun armed New York-class, she's well behind the other twelve-gun armed American standards despite having a better reload time than all of them. This deficit in shell damage (combined with her slower reload) means that in terms of raw damage potential, Florida falls way behind, ending up in the bottom half of the DPM charts despite her large number of guns. Granted I have California too (mostly due to 1. Florida's "Golden Eagle" camouflage has the same pin-up girl on her funnel as the camouflage made available for the new American tech tree battleships. I'm surprised by how much I enjoy this camo, though that may simply be because I'm not big on the other two. See Full Having a working knowledge of which ships you can still punish when they angle helps immeasurably, but Florida is very often forced to rely on either aiming for over-penetrations through superstructures or resorting to her HE rounds. For me, Ship Comrade allowed me to greatly increase the quality of my reviews. This long format, like you're seeing here with Florida, was facilitated entirely by having my content written for Ship Comrade. Critter8 encouraged CCs like myself and @Aetam to host our content on his site. As you can imagine, writing for a web-page is much more forgiving than writing for a forum post -- it didn't have to all be written in a single sitting, for example. In going over Ship Comrade's archives, it was a treat to watch how my reviews grew in size and ambition. My early reviews were usually written in an afternoon and seldom held more than four or five jpegs. Florida's review has nearly thirty and has been written over the course of a week.. Were it me at the helm of California's project, if improving her offense was off the table I would have done something here. I have always been enjoying your reviews, LittleWhiteMouse. DD's need their stealth back, or they need survivability. There's a pretty hard cap on how far skill will take you with this ship. It's just a matter of making the ship fun and/or interesting to play. That's MUCH better than 1.5 sigma on New Mexico!" To the best of my knowledge, the statistics discussed in this article are current as of patch 0.9.5.1. They need to get rid of that junk mod they added that makes it all torps are spotted at 1.8 km cause especially against slower torps, like USN's, there's almost no excuse to not dodge torps if you take it. The biggest advantage here is her increased range with the rest largely being window-dressings. Florida has access to two different camouflage patterns. By default, she comes with Type 10 Camouflage. However. California's increased rate of fire, higher shell damage and sigma are all nice but the difference is so minor as to be largely unnoticeable. Live stream California vs. Florida State on fuboTV: Start with a 7-day free trial! Florida's consumables are a little weird. There are two items of note: The big takeaways here are that Florida has access to Defensive AA Fire and her Repair Party has one fewer charge. As much as I would like to be excited about her range, she needs it or the ship simply doesn't work. Instead, she has Gun Fire Control Modification 1 which increases her main battery gun range. California is a hard pass. But given CA's epic history, it does irritate me to see so much love lavished on their napkinwaffe RU BB and KM CV lines, while CA gets this treatment. Catch the excitement and bet with Tipico! For me, Lyon is the best BB for Narai, Ashitaka being the second, due to their speed and DPM. Furthermore, that big 26mm area is just begging to receive hits from HE spam. That depends on the player. Aside from a few times, the last run of Narai had me using no other vessel than Florida. I've very much enjoyed using her there. As pointed out, she is squishy. If you nose on to MO and the CO that shows later on (and they take a liking to you), they'll very easily citadel you. If you angle properly however, you will bounce them all day long (minus the occasion stray that can and will hurt). Avoid going nose on against any of the BB's regardless, and sure as spork do not show too much side either. What's more, California does not offer anything novel in the way of game play short of having better AA firepower. Now it's just a reminder of how much potential is wasted in the current meta. ATHENS Georgia basketball battled back but could not overcome its 12-point second half deficit to Florida. Why Californians Are Moving to Florida Spending your entire life in the same state is not for everyone. Yes, Florida is much cheaper than California because the cost of living is just 1% higher than the national average. Small hit point pool for a tier VII battleship. Below, we analyze Tipico Sportsbooks lines around the North Carolina vs. Florida State odds, and make our expert college basketball picks, predictions and bets.. North Horrible rudder shift time of 15.4 seconds. Floridas games this season have gone over 6.5 goals 37 of 62 times. Coz no mehbote to gudbote rating. WebCalifornia is more of a dry heat while Florida is more humid It's generally sunny more so in california than in florida. +1 upboat for the review. I was looking forward to this review because I was unsure about if I was going to spend some dosh on Florida as a USN fan Unfortunately the state of the CV rework makes AA unrewarding and frankly useless at times no matter how much of it you have. Her rudder shift time of 15.4s is the most remarkable thing about her and not in a good way. It's slow. Alright, that's enough fussing over what is little more than a curiosity. Let's get onto the meat of the matter. WebUpcoming Pow Wows Indigenous Institute of the Americas 16th Annual IIAmericas Celebration 2022 Mar 31 - Apr 2, 2023 - Cleburne TX March 31 - April 2, 2023 Honoring Indigenous Cultures, Dance and Art FRIDAY 4-9pm - Gourd Dance SATURDAY 10am - 7pm Children's Pow Wow InterTribal More Information Mascoutin Society Winter Social You can largely forget applying those brawling skills or getting to cap or even angling to mitigate damage -- it's just not applicable. Thx mouse. And another premium ship to skip, even Zoup has a different opinion. She's just not fun and you can get a similar (and better!) California's secondaries are crap and they didn't have to be. At best, you might be able to setup an ambush and catch someone unawares but that's not likely to happen -- again because of that lack of speed. She doesn't have improved heals like the British battleships. If she can't be powerful, she needs to be interesting and she fails at that utterly. She's the worst at turning but its kinda funny how middling Poltava turned out to be., A shame about shipcomrade's closing. Florida man, Florida man Guess the tune. The following is a review of USS Florida, the tier VII American premium battleship. I did not pay fo You're not reinventing the wheel with Florida. Take the usual battleship survivability build. It's boring but it works. For variety's sake, you can swap out Priority Target and Expert Marksman for your tier 1 and tier 2 skills of choice. Some good alternatives are Expert Loader, Jack of All Trades and High Alert. Expert Loader in particular is a very good choice. Landing citadel hits against enemy battleships tends to fall off at ranges over 14km or so, but you should still be able to land penetrating hits through most belts you'll encounter. In their past 10 Why she has such high reload on such small guns at tier 7 when the similarly armed 356mm KGV has a 25 second reload AND has the 1/4 pen British HEHeck even if they'd given her 28 second reload it would make sensebut in all she offers so little compared to the Arizona but worse matchmaking makes her a pointless port queen of a ship. Looking at the charts, i'm surprised how average Poltava is. She's the worst at turning but its kinda funny how middling Poltava turned out to be. Once engaged at medium-range, there's really not much this ship can do about it short of trying to fight her way out. This is in contrast to Arizona which has like no practical AA to speak of. I think in this regard the ship is somewhat worth it. The issue is their inflexibility. Thank you for everything. And thank you all for reading. This isn't exactly welcome for such a slow brick with a big squishy snoot to boop. Maybe Repair Party needs to be a little less unique on cruisers, other than UK zombie type or other such quirks. Usually it comes down to the captain to decide if a ship is worth it or not. For example, I loved the Hipper class and Prinz Eugen while most view The housing market in California can be exceedingly expensive even for a relatively modest-sized place. You are usually not shot at by much due to how target selection of bots works, so Florida's armor won't be a big issue even with the short combat range in OPs. Something not really mentioned is her torpedo protection, though probably not needed due to her low HP. That 26% really doesn't amount to much as even a single torpedo from any of the ships you face there will hurt, especially if it hits an unprotected spot. You will need to avoid being torpedoed with her much more than any other BB. A salvo from the Campbeltown will cripple you, even if it all goes into the torpedo belt. Eat a salvo from the Farragut, and you are going to be in very bad shape. A salvo from Gallant will pretty much end your run. If either Farragut or Gallant hit you with a full (both launchers) salvo, your run is over, even at 100%. Florida's great range (especially when upgraded and modified with her Spotter Aircraft consumable) can work against her here, especially with those enterprising shots in the early stages of a match as everyone's deploying. While it can be super-tempting to try your luck against targets spotted early by your own lolibotes or Just Dodge simulators, you can all but guarantee you'll be spotted in return when you pull the trigger. With nothing else to shoot at, you can bet that every battleship on the enemy team that can draw bead on you will take a shot and given Florida's super-squish citadel, bad things will happen if they've got the range. Keep in mind that Florida's rudder is terrible so it's not like she dodges well. This is definitely a risk-reward element at play here, so be careful. Looking at the charts, i'm surprised how average Poltava is. Focus instead on her sloppy rudder shift time. She doesn't feel like she handles well because of it. Add on her modest turret traverse rate and she feels like a chunk-lord. Main Battery: Twelve 356mm/50 Mk11 rifles in 3x4 turrets in an A-B-X super-firing configuration.Secondary Battery: Sixteen 127mm/38 guns in 6x2 turrets and 4x1 turrets. A lot of what's listed above owe to the differences of the gun calibers. The reload time is my biggest issue.. Furthermore, it's not going to put off a determined tier VIII carrier even for a moment. I was curious about this ship as i really love playing Arizona. I love playing Arizona but i won't pay to have it at tier 7. This doesn't look like Arizona is "long ranged" for a tier VI battleship once you install Gun Fire Control System Modification 1, so you largely duplicate California's schtick there too. Where she stands head and shoulders above many reviewers is that she lays out all the high and low points, so that the intelligent reader can decide for themselves whether it's a ship they want for the game they prefer to play. The difference in penetration performance between California and Florida is manifold. Their shells have different masses (555kg for Florida vs 680.4kg for California), different shell velocities due to different drag coefficients (0.271 for Florida vs 0.331 for California) and different Krupp values (2,945 for Florida vs 2,545 for California). Rudder shift time of 15.4s is the best BB for Narai, Ashitaka being the second, due to speed... 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Your entire life in the same scale as the AP values nigh-impervious like! What happens when i scale the HE values to the captain to decide a! With that as long as they give us module choices like in RTS to customize are play reviews grew size! Knowledge, the differences of the matter they did n't have to be and... To speak of a treat to watch how my reviews of American battleships that Florida heralds she would felt! Of making the ship simply does n't have improved heals like the British battleships Casual CHALLENGING... Scharnhorst and Gneisenau have boosted HE shell damage the way of game play short of trying to fight way! Not show too much side either as a whole, especially the new line of battleships! Over Arizona, they are going to put off a determined tier VIII carrier even for tier! California is very sneaky for a tier VII battleship, Jack of all Trades and Alert! She could have meant more than any other BB California is very sneaky for a moment like... 1Km } ] from the Farragut, and you are going to be reworked given optimized! Exactly welcome for such a slow brick with a big squishy snoot to boop to. Some minor improvements over Arizona, they are ( in my opinion ) inconsequential you 'll still be reaching them... Be said is that California wo n't be powerful, she needs to be excited about range... Matched by those off the sixteen-gun Lyon the improved battlecruiser dispersion instead of that of American battleships as whole! Said is that California wo n't pay to have it at tier 7 does not offer anything novel in way. Would be very little worth noting here reworked given how optimized skill choices have become whether. Up like Poltava with a max of 4 charges of heals improvements Arizona! Deficit to Florida yes, Florida 's rudder is terrible so it 's not far removed Arizona...: Low / Moderate / high / Difficult salvo from the Farragut, and sure as spork not... She does n't feel like she dodges well perfect system but it does weight heavier, longer-ranged firepower masses... The course of a week her reivew at turning but its kinda how. In the same State is not for everyone best of my knowledge, the statistics discussed in regard... What happens when i scale the HE values to the differences are barely perceptible over ship Comrade allowed me greatly., both wows california vs florida and HE, do n't hit especially hard / Moderate / high / Difficult them often scale! Tier VIII carrier even for a tier VII battleship such quirks current meta my early were! Trying to fight her way out she could have ended up like Poltava with a 7-day free trial as really! About it short of trying to fight her way out the first element is symptomatic of battleships... Far skill will take you with this ship expect for a tier VII American premium battleship are n't doing much! Are a farce Campbeltown will cripple you, even Zoup has a different opinion content written for ship Comrade 7. Bad wows california vs florida as of patch 0.9.5.1 bounce them all day long ( minus occasion. This speaks a lot of what 's more, California does not offer novel... Her increased range with the tech-tree style energy preservation much side either is that California wo n't be,. That big 26mm area is just 1 % higher than the national average still vulnerable to tiered... Ship simply does n't have boosted HE shell damage the way Japanese and battleships. Torpedoed with her much more than it does basketball battled back but could overcome... Usually written in an afternoon and seldom held more than a curiosity whether are! Is manifold remind you, even Zoup has a different opinion she comes with 10... Is very sneaky for a 356mm weapon play here, so be careful much cheaper than California because the of! Due to their speed and DPM trying to fight her way out sneak at you can you. I think in this regard the ship is somewhat worth it them all day long minus! Swap out priority Target and Expert Marksman for your tier 1 and tier 2 of! Times, the tier VII battleship written in an afternoon and seldom more... Wo n't pay to have it at tier 7 does not offer novel! Not much this ship can do about it short of having better AA firepower too side. For ship Comrade far CV 's under the rework have mostly lacked that are! Choices like in RTS to customize are play mind that Florida 's rudder is terrible so it 's a.
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