The Speed setting introduces the usual ridiculous levels of overshoot and is not a practical setting to use. The images below show the screen in action on the desktop and performing some multi-tasking natively (100%, no scaling) and with a small amount of scaling applied (125%). Others that support HDR will only run in HDR if Use HDR is turned on in Windows, too. All patterns were visible against the white background, though the often-illusive final pattern was slightly fainter than it could be and further masked by the misty graininess of the screen surface. Below ~76 80Hz (76 80fps) Aim Stabilizer Sync deactivated and the monitor resumed its normal VRR operation without the strobe element. The blue block appeared royal blue throughout. A pleasing array of shades was presented, including a range of more muted pastel shades and some fairly lively looking neon shades. The pixel response requirements for a solid performance here have increased significantly. But this was never heavy or approaching smeary in its appearance. As well as a broad spectrum of shades between these extremes, including muted pastel shades alongside very vibrant saturated shades. And USB-C plus KVM is thrown in for good measure, though its quite limited on the Power Delivery (PD) side of things. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. Its important to remember that individual units vary when it comes to all aspects of uniformity, including backlight bleed and clouding. [CDATA[ With Aim Stabilizer Sync active at 120Hz, above, theres more distinct detailing visible on the UFO. They indicate a low signal delay which most users should find acceptable. Colour reproduction As usual, wed recommend profiling the monitor with your own calibration device using the native gamut if you require the highest level of colour accuracy, however. Black highlights indicate the highest white luminance, lowest black luminance and highest contrast ratio recorded under SDR. Note that we dont have the means to accurately measure input lag with VRR technology active in a VRR environment or HDR active in an HDR environment. There were no clear weaknesses from the pixel responses of the monitor, with a solid performance for both frame rate classes. According to the manufacturer, it has a response time of 1ms MPRT ( Motion Picture Response Time ). The colour gamut now covers 98% sRGB. There were no clear weaknesses from the pixel responses of the monitor, with a solid performance for both frame rate classes. The flickering was increasingly intense as refresh rate decreased (until the cut-off point of ~76Hz -80Hz) and the connected feel was also negatively impacted by the decreased frame rate. This was only observed during this test and is something weve seen on various monitors before. Resolution: 3,840x2,160. You could still notice the drops in frame rate due to the reduction in connected feel and increased perceived blur that naturally accompanies a lower frame rate. It can also be observed higher up as a generally golden-grey haze, with the large size of the screen meaning its more likely youll see this towards all corners of the screen. In many scenarios including the waterfall scene above, the zones stayed at a brightness that was reasonably close to one another. This is different to a gamma enhancement that could be applied under SDR, which would artificially raise detail by lightening shades rather than increasing the variety of shades. Buy GIGABYTE M32U 32" 144Hz 4K FreeSync Compatible Gaming Monitor, SS IPS, 3840x2160 Display, 1ms Response Time . The benefits are easier to appreciate in motion due to the high refresh rate (at suitably high frame rates), too. The monitor performed as expected under VRR, including for AMD FreeSync and Nvidias G-SYNC Compatible Mode. Nvidia users should open the Nvidia Control Panel and navigate to Display Adjust desktop size and position. This reasonable DCI-P3 coverage and strong consistency of the panel help provide a decent vibrancy injection where the developers intend it. This scene highlighted the advantages of the 10-bit precision nicely, with a good mixture of shade depths and some very subtle variations. To the eye, the segmentation was exceptionally crisp and notches easy to count. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. As usual you cant adjust gamma or colour channels, you cant activate Aim Stabilizer Sync and Overdrive is locked into the quirky and annoying Smart OD setting. We explore the Aim Stabilizer Sync experience subjectively using in game examples shortly. They should ensure that No Scaling is selected and Perform scaling on: is set to Display as shown below. Which creates a distinctly flooded look to the image and even makes some medium shades appear far brighter than they should. There was again a subtle momentary stuttering as the boundary was crossed, as we observed with our AMD GPU as well. Our suggestions regarding use of VSync also apply, but youre using Nvidia Control Panel rather than AMD Software to control this. The AOC AG251FG is used as the ULMB reference here as the S2417DG cant strobe at 144Hz. The extra coverage in the green region of the gamut made some greens appear a touch too lively, but didnt have the more neon look models with an even more generous gamut might provide. The percentage deviation between each quadrant and the brightest point recorded is also given. We refer to these as interlace pattern artifacts but some users refer to them as inversion artifacts and others as scan lines. Gamma tracking was very similar to this using the factory defaults, which shouldnt be too surprising given how minor the adjustments made to our Test Settings were (aside from brightness, which doesnt typically affect gamma). Overall, we feel this setting will appeal to a small subset of users. Free shipping. Ergonomic flexibility is good with height, swivel and tilt adjustment though pivot into portrait is lacking. As an Amazon Associate I earn from qualifying purchases made using the below link. This of course isn't nearly enough to offer you a proper HDR experience. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. This offered an excellent amount of desktop real-estate with exceptional multi-tasking potential and strong text clarity. Colour consistency is strong overall, without the clear saturation shifts observed on VA or TN models depending on the on-screen position of the shade. Positives Wed therefore recommend leaving Local Dimming enabled and did so for the remainder of this section. Such a solution would allow some areas of the screen to remain very dim whilst others show brilliantly high brightness. But offered superior pixel overdrive flexibility for better handling of reduced refresh rates without anywhere near as much overshoot. The HDR10 pipeline uses 10-bits per colour channel, which this monitor also supports via 8-bit + FRC. Interlace pattern artifacts Peach pink (20) and light chocolate brown (24) appear richer than intended and slightly red. FreeSync removed these interruptions and for those sensitive to such things is a welcome thing to have. You can see varying levels of strobe crosstalk depending on how far up or down the screen youre observing. Cutting out the most energetic wavelengths alone is helpful, but even the less energetic wavelengths of blue light affect sleep hormones. To ensure the monitor rather than GPU is handling the scaling process, as a PC user, you need to ensure the GPU driver is correctly configured so that the GPU doesnt take over the scaling process. When you open up Nvidia Control Panel, you should then see Set up G-SYNC listed in the Display section. Colour gamut AMD 'CTC disabled' setting The extension in the green region can be seen for some shades, particularly dark lime green (18) which has more pop than intended. The top image shows the monitor connected by DP and the bottom image by HDMI. Theres 1:1 which is a pixel mapping feature that will only use the pixels called for in the source resolution and fill out the remaining pixels as black space around the image. Coverage of pure reds more closely coincides with DCI-P3 than sRGB, whilst it also extends towards DCI-P3 for some green to blue shades. Some shades appear a bit undersaturated now, such as aquamarine (4) which appears a paler aqua shade and gamboge (23) which appears more of a mustard yellow with less of a richer orange tone than intended. The video below shows the Lagom text test, a mixed desktop background, game scene and dark desktop background from various viewing angles. This scene highlighted the advantages of the 10-bit precision nicely, with a good mixture of shade depths and some very subtle variations. The shades which appeared particularly oversaturated with the native gamut have been subdued, such as medium orange (3), candy apple red (14) and dark lime green (18). Although our testing focuses on HDR PC gaming using DisplayPort on an RTX 3090, similar observations were made when viewing HDR video content on the Netflix app. No luck if I change resolution, HDR or refreshrate setting. The extension beyond sRGB in the red region of the gamut invited a touch of extra red to earthy browns and skin tones, but there wasnt a massive push towards red here. General info. To the eye the segments were clearly visible and white notches countable, theyre bleached and blended together too much in the photo. In many respects the monitor performed quite like a scaled-up version of the 28 models also based on an Innolux IPS-type panel, such as the VG28UQL1A, M28U and XV282K KV. The monitor also includes a setting called Aim Stabilizer Sync, with the Sync indicating it can be used at the same time as VRR technology. Its brought out more strongly on units with significant clouding or backlight bleed, if you sit closer to the screen and if you use a higher brightness setting. We didnt observe the sort of clear flashes of pink and shifts between pink and purple with a little head movement youd observe with TN or VA panels. Its very difficult to illuminate the printed sheet correctly without causing some glare on the screen. At the high end the enhanced nuanced variety of bright shades help smooth out gradients and provide more natural shade progressions for various particle effects, weather effects, smoke and suchlike. Though the gamut is really too limited for accurate content creation beyond the sRGB colour space. Many of the remaining shades are produced quite faithfully and the sRGB setting certainly does the job of cutting down the native oversaturation well overall. No obvious dithering was observed. With those panel types some areas of the image can appear too heavily masked (high perceived gamma), which hides dark detail, whilst others appear with excessive detail levels (low perceived gamma). The peak luminance we recorded (442 cd/m) was quite limited by HDR standards, so bright elements like the glint on the water surface or the light pooling in from above werent as brilliant or eye-catching as they could be. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. The first two images show the TV resolution lists for DP and HDMI, respectively. They may appear as an interference pattern, mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended. The first few blocks were very difficult to distinguish from the background, though this is expected for accurate tracking of the 2.2 gamma curve. Responsiveness Overdrive = Picture Quality The setting is listed as Wait for Vertical Refresh. With VSync on the frame rate will not be allowed to rise above 144fps, at which point VSync activates and imposes the usual associated latency penalty. The remaining blocks appeared appropriately distinct from the background and one another. As usual, wed recommend profiling the monitor with your own calibration device using the native gamut if you require the highest level of colour accuracy, however. When it came to contrast things sat where we expected them to, with the monitor achieving a touch beyond the specified 1000:1 depending on settings. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). The low input lag provided by the monitor also helped in this respect. For AMD GPU users the monitor will handle the scaling by default, when gaming at non-native resolutions. At 60Hz, above, the UFO appears soft and unfocused without clear internal detailing. Aim Stabilizer Sync Colour consistency is strong overall, without the clear saturation shifts observed on VA or TN models depending on the on-screen position of the shade. So greater dimming precision wouldve been beneficial. The screen surface again gave a reasonably smooth appearance to brighter shades and didnt invite obvious layering in front of the image. This setting offers decent tracking of sRGB and helps to cut down on the colour gamut without profiling, including in applications that arent colour managed. Number of HDMI 2.1 Inputs : 2. Strobe crosstalk positioning was similar at decreased refresh rates. The differences arent dramatic and all of these models perform well at high refresh rates such as 120Hz and 144Hz, however. As usual under HDR, the settings you can access in the OSD are greatly restricted. You can adjust the Super Resolution sharpness filter and Overdrive in the Game section of the OSD. But it also limits the edge in contrast provided. Details can be found in this article. As usual under HDR, the settings you can access in the OSD are greatly restricted. It also complements the high pixel density well, with the monitor able to preserve some of the detail during motion than at 60Hz. The S2417DG shows overshoot levels some way between the Picture Quality and Balance settings, though is free from strobe crosstalk centrally where that pursuit photo example was taken. It doesnt offer the same level of HDR support or colour gamut as some competing 32 models.
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