It is speculated that these entities do not have bodies; rather, the darkness is their bodies; however, some Level 11 is the 12th level of the Backrooms. "[32], Other released games based on the Backrooms include The Backrooms Simulator and Enter the Backrooms, released in 2019 and 2021 respectively. People report something whispering incoherently behind them, or tapping their shoulder when they're alone. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. They are friendly and are willing to trade, and are decently armed on the outpost. They are a group of people who have been trapped in the Backrooms from about 1300 and 1940. Description. The original authors of this entry are u/Bart0nius and u/M654z, who filled information gaps in the original entry. Entities. All the entrances are marked with a small copper sign reading, "The Beverly Room", as one might see in a hotel banquet hall. In different rooms, you will also find random furniture, clothes, and other items that also have the same effect. For the areas of our island that are not protected by our mountains, we call them "The outer circle of Level 29." { Level 7 is the 8th level of the Backrooms. It only contains a small Art Deco table in the center, illuminated by a large chandelier. This is where half of the group's Teams live. Aside from the "Kraken", no other entity has been thoroughly documented, but there are an estimated 200 entities unique to Level 29 that all reside in the ocean of the level. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). "Number", as the name suggests, refers to the numerical notation of an entity. The carpeted floor is covered with a shallow pool of water no deeper than a puddle. The tall mountains that protect those residing in Level 29. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. No-clipping out of the bounds of reality is considered the most effective way of accessing the Backrooms. [27], The Backrooms has also been the basis for a horror game of the same name, released in 2019 by indie game studio Pie on a Plate Productions. [4] The creepypasta has also been associated with the concept of kenopsia, first coined in The Dictionary of Obscure Sorrows: "the eerie, forlorn atmosphere of a place that's usually bustling with people but is now abandoned and quiet".[4][5]. Unlike Level 0, this level possesses a consistent supply of water and Some of the walls are weaker than others, They are classified into four categories: their number, name, hazard, and habitat. Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Travel too far in The Boiler Room to get to, Leaving through the doors will also take you to, Entering a metal door in the boiler room will bring you to, Noclipping into the corner of a white room in this level has a chance to take you to, If "the beast" eats you, you will be teleported to, Exit out the main door in the lobby to access, An unnaturally extensive hallway may transition to the environment of a greenhouse, which would lead one to. Devoid of any restrictions, any society is free to decide what to do with their goods, and no other should get in their way. However, no two rooms within Keeps communications and friendly relations with. Level 0 is the 1st Level of the Backrooms, and the first Level many encounter.. It is unknown if this Beast is real or a hallucination, as it doesn't resemble any of the other Entities seen on Level 5, and has only been reported by those with questionable sanity, although reports of it all have very similar descriptions. Entrance: Mine a small hole in the wall in level 8 then noclip into it. One of the entities created by users for this level are "hounds", described as disfigured and manic humanoid beings. Detailed exploration of this ocean is sparse due to the extreme danger and the amount of preparation it requires to navigate. Something does not work as expected? Another anonymous user commented on the photo with the first story about the Backrooms, claiming that one enters the Backrooms when they "noclip out of reality in the wrong areas", which is a video game-related term originating from Doom for when a player passes through a physical boundary that would otherwise block their way. Very little else can be said about this zone, as it is the most barren area of the ocean. Entrance: Going down to the sewers in Level 11 may lead here. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! Many have reported the sounds of whispers from the large face-like boilers. Level 0 is thought to be entirely devoid of life. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 , 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 , 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 , 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 , 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 , 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 , 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 , 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 , 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 , 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 . One of the many small settlements present in Level 29, surrounded by a large forest and tall mountains. These entities rarely attack in groups and tend to avoid light and large gatherings of people. Level 7 is the 8th level of the Backrooms. Despite appearing like a typical door, these doors may lead to large rooms that can be mildly furnished, fully furnished, etc. A level with this survival difficulty is regarded as mostly safe, with a few threats present. Seen during deep-sea exploration conducted by various societies, this entity is not only dangerous to the population and ecosystem of the level, but it also poses a threat to the rest of the Backrooms, for it could theoretically no-clip out of the level the same way wanderers could. Dullers are strange creatures generally found in the lower levels of The Backrooms. Across the room from the staircase to Level 6 is the doorway to the ocean. About This Game DESCRIPTION Inside the Backrooms is a Co-op online horror game up to 4 players, where you and your friends will fight to escape from the different levels of the backrooms, solving different puzzles with different mechanics in each one. As of April 18th, 2019, Level 7 is now inhabited by another entity, who goes by the name Tiny. It is speculated that these entities do not have bodies; rather, the darkness is their bodies; however, some The Safe Place is very small, being only being tens of square meters in size. Level 0 - Normal - Decrepit - Redrooms - Dotted Rooms - Red Dotted Rooms. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which The original version came from a two-paragraph 4chan comment on a post asking for "unsettling images", where an anonymous user invented a story based on one of the photos. Append content without editing the whole page source. The ocean of Level 7 is mostly uncharted, but exploration suggests that the entire level is almost completely devoid of life. Unique flowers and trees make up most of this vivid and colourful flora, which dominates some of the inner landscape of the island and paints some of the hilled terrains in colourful shades of numerous colours, sometimes, creating rainbows. Noclipping out of certain levels may transport one to, A variety of factors will eventually cause the hallways to fade into, Noclipping through a wall will transport one to, Rarely, wandering far enough in any direction may lead one to the, One may occasionally find doorways constructed out of glass. This Level seems to be an infinite hotel. Description: Level 33 seems to be an empty shopping mall. Recent speculation suggests that Level 7 may be connected in some way to other ocean levels, as several people have claimed to have travelled by boat to Level 880 by sailing extremely far to the west of the entrance room. Unless otherwise stated, the content of this page is licensed under. They are willing to trade goods with passersby but are reluctant to trade with other major colonies. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. Check out my Author Page! It is presented as a 1996 recording of a young cameraman who accidentally enters the location, running from entities and entering other levels. [2] The levels specified in this canon include: The Backrooms soon became popular from writers and Internet users, most of which commented on its uncannyness. Entities. Level 5 is the 6th Level of The Backrooms. These mountains make up most of the landmass of the island or around 56% of it, with the rest being forests, plains, hills, and small caves. Level 0.7 consists of a variety of entities, including but not limited to Doors, Insanities, Lurkers, Smilers, Hounds, and Death Rats. Sometimes it looks like a cabin, and other times there are floors made of carpet. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Black queen to h5, and thaaaaat's checkmate~. General Wikidot.com documentation and help section. Level 3 is the 4th level of the Backrooms. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Original Backrooms concept + image from the well-known. Level 25 is mainly occupied and decorated by video game arcade machines. Entity Number: 6 Habitat - Majority of Levels. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. Though a fight with either entity is a death sentence, the Things life in perpetual darkness makes its eyes much more sensitive to light, and Tinys incredibly strong sense of hearing makes him susceptible to loud noises. Aside from these common features, no two rooms within the level are identical. Entry to Level 5 is fairly simple. As for the island itself, it has the approximate size of 2166000km (836297 miles), and is, for the most part, habitable, save for the mountainous regions and the coastline, which are not suitable for human presence and contain, for the most part, dangerous terrains and lethal temperatures. Description. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. What we know of Level 7 is as follows: Level 7 is largely unexplored but is understood to be composed of two rooms: the entrance room and the room containing the ocean itself, with a high concrete ceiling suspended above the water. See pages that link to and include this page. Level 0 - The Lobby: This is the level depicted in the original Backrooms photo, featuring all of the creepypasta's most well-known characteristics moldy carpet, yellow walls, and buzzing fluorescent lights. The zones of Level 7, categorized by light levels, are listed as such: As the name suggests, the Daylight Zone is the most well-illuminated part of the Level 7 ocean, being slightly less dim than the surface. Check out how this page has evolved in the past. The M.E.G. [11] The film employs both live-action footage and 3D Blender renderings, as well as other techniques to create effects such as camera shake and a VHS filter. Others have adopted many concepts of famous ideologies, shaping them to their own needs and requirements, and creating a thriving new form of government. A level with this survival difficulty is regarded as mostly safe, with a few threats present. Passive Entities are way more aggressive and angry in this level. Passive Entities are way more aggressive and angry in this level. If you want to discuss contents of this page - this is the easiest way to do it. There is a chance that a stream of Almond Water runs throughout all the Backrooms, evidenced by its sheer frequency, fluid in the pipes of Level 3 and Level 2, and the moist carpet in Level 0, but this is unconfirmed. Wanderers seen venturing through the vast mountain ranges of Level 29, which make up most of the landmass of the island itself. The first known image of Level 0, posted to 4chan in May of 2019. This entrance room is the most habitable point in the level and should be used as a home base for those who dare to explore the ocean below. Since its original creation, The Backrooms has been expanded into various other forms of media and Internet culture, including video games, collaborative fiction wikis, and YouTube videos. Unfortunately, the only way to exit the level is also by traversing through this vast ocean, which was proven by wanderers in the past before the waters became a danger to us1. Entrance: Cover yourself in wheat in level 10. Inhabitants are rumoured to have devoted themselves to worshipping, Numbers of inhabitants: Unknown, but said to be somewhere between 4 and 9 people. Possesses rudimentary societal infrastructure. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Furthermore, the island is home to a unique type of tree. On the inside, tall and robust arrays of mountains protect those living within the island and also act as a fresh source of Almond Water, which flows off the mountainside and forms long and wide rivers. There are rumours of a possible entrance through a puddle on the floor of Level 8. [26], On 12 February 2022, a Reddit user showcased a Minecraft map based on the Backrooms' concept. Some of the larger rooms have Roaring 20s era furnishings and details. Some of the walls are weaker than others, Level is a very dangerous and unpredictable enigmatic level within the Backrooms. [8][9], The horror aspects of The Backrooms drew comparisons to the conspiracy theories of UFOs in Area 51, filmmaker Stanley Kubrick's work The Shining, the Minecraft urban legend of Herobrine, and the 2019 film Us. Even so, one would theoretically end up in Level 114 or Level 2843. God save you if you hear something wandering around nearby because it sure as hell has heard you". While the entirety of Level 25 is yet to be fully explored, similar to almost all documented levels, Level 25's rough length and width have been estimated to be some 8.5 miles from north to south, and about 9.2 miles wide from east to west. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. Level 11 is the 12th level of the Backrooms. You can leave Level 1 by simply continuing to explore the Backrooms. translateX(calc(var(--sidebar-width-on-desktop. ) MyrandFox. Most of the stores are owned by major corporations from the real world, but usually have few products in stock or are completely empty. Some stores are closed off by a gate that currently has no known way to open. [2] Some have stated they had seen that image somewhere before; in the opinion of Manning Patston from Happy Mag, these comments were "existential, hollow, and terrified". Entity 6, also known as Dullers, are darkly contrasted humanoid entities featuring long arms, with skin similar in texture and appearance to tar. Anything ahead of the boundaries of our island is deemed a dead zone, for it is both unsafe, risky, and lethal to venture through. If you want to discuss contents of this page - this is the easiest way to do it. Click here to edit contents of this page. General Wikidot.com documentation and help section. Most rooms in this area are empty, but some have fully furnished living quarters that are capable of sustaining life. Level 5 is the 6th level of the Backrooms. Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. Level 3 is the 4th level of the Backrooms. Budget Backrooms it's an open-source, horror-like game. One canon is that there are three distinct levels. overflow-y: Creative Commons Attribution-ShareAlike 3.0 License. The carpet is damp and moist, and the ceiling is decorated with office lights. Together with the aforementioned sightings of strange, gigantic entities, so does the ocean itself act as a barrier and a threat, due to its anomalous properties, which can, at worst, destroy entire vessels and break apart even the strongest boats made by our people. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. [12] Categorized by some as "analog horror",[13] the short received acclaim: WPST contributor Erica Russell called it "the scariest video on the Internet",[14] while Dread Central's Mary Beth McAndrews compared it to the 2019 video game Control and "watched it 10 times". For many years, Level 7 was believed to have only one entity, the infamous Thing On Level 7. They are suspicious of anyone from later or earlier periods and keep to themselves. How do I enter? This zone contains loose bones and scraps of rusted metal, as well as the first sightings of full skeletons. The vast majority of Level 7 is composed of the ocean outside of the entrance. Was a chef before No-Clipping into the Backrooms. The room has a thin layer of water on the bottom, and is strangely There are many different types and varieties of entities, both hostile, and passive. Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Entity Number: 6 Habitat - Majority of Levels. This Level has many entrances; opening ordinary doors in many Levels has a good chance of leading to Level 1. Point of the game? Has plenty of food in storage, resupplied by the. Judging by the high quantity of skeletons and loose bone in the area, it is safe to assume this is where Tiny resides most of the time, so approach with extreme caution. Entities are creatures inhabiting the Backrooms. Level 9223372036854775807, also known as "An Endless Ending", is the (signed) 64-bit integer limit on a computer. Notify administrators if there is objectionable content in this page. In the centre of this formation is a wooden door built into the floor of a circular stone platform. Heavily guarded against threats such as entity attacks. Level 5 is a presumably infinite hotel complex, with many rooms and halls. Click here to edit contents of this page. These doors lead to. General Wikidot.com documentation and help section. Given such, our island's protection is and has always been our number one priority, protection of which ensures that our people may live in peace and prosperity, safe from any threats and safe from any corrupt minds. It is our home and our heaven, and the island residing within it may never be disturbed. The long corridors are hot and dry and the scent of smoke fills the air. Additionally, climbing one of the trees in Level 11.1, the end of the fifth event in Level 92, and completing The King's trial in Level 94 are all reliable ways of returning to Level 1. some of which are actually electric lamps and not wax candles which can produce a constant buzz similar to Level 0. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which The bluebird beckons you, soothes you. Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. One of the entities created by users for this level are "hounds", described as disfigured and manic humanoid beings. Level 33 is the 34th Level of the Backrooms. Level 11 is similar to Level 9 in size and structure; however, rather than consisting of middle-class suburban houses, it is populated with office buildings, apartments, and various other buildings commonly found in large cities in the Frontrooms. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. There are three main areas in Level 5: The Main Hall, The Beverly Room, and The Boiler Room. Level 0.7 consists of a variety of entities, including but not limited to Doors, Insanities, Lurkers, Smilers, Hounds, and Death Rats. This level is infamous for its mysterious whispering and unseen presence. A note on Level 0.7 Doors. For the oceans which surround our nations, we call them "The outer areas of Level 29." Run by Tom, a former chef before noclipping into The Backrooms. Furniture may start to appear more or less frequently depending on where you are in the level. However, due to more pressing dangers, explorers willing to travel this far or further down are advised to leave as quickly as possible. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose. This game is based on the famous creepypasta with many real references implemented such as iconic entities and important [15][16], Some were surprised by what Parsons did with what he had: Jai Alexis of website PopHorror was surprised by the director's age,[17] while The Awesomer noted that Backrooms "shows how to create tension without a budget". The entrance room appears to be the most readily available point of entry to Level 7, being directly at the bottom of the stairs from Level 6. Level 27 is the 28th level of the Backrooms. These entities only appear in dark corners or doorways, where the rest of their form is not visible. Purposes. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. The only exit known in Level 29 is available through travelling far beyond the limits of the level itself, which can be done by sailing for multiple days away from the island, as reported. The level displays strange qualities which other areas of the Backrooms do not seem to show. [2] Patston commented on the use of the term "noclip", interpreting it as "glitches in which the walls of reality are torn down", such as the existence of doppelgngers. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here. The water pressure is said to be quite strong by this point, yet it appears that at no point in Level 7 is the pressure great enough to crush the human skeleton. If you want to discuss contents of this page - this is the easiest way to do it. The M.E.G. This exit is approximately 150 meters below the surface and is marked by a collection of massive underwater pipes and stone pillars in a circular formation. A brightened photo of Level 7's entrance room. Those that have managed to reach this level have not been able to go higher for years, and for All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Level 7 is an impossibly large ocean that seems to stretch infinitely in all directions. However, no two rooms within "Name" is what the entity is known as. Trader's Keep is a large city-like complex. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. Objects in The Backrooms are made for an unknown purpose, considering the backrooms should be a liminal hell instead of Almond Water factories, but people aren't protesting due to items making adventures in The Backrooms more epic and easier. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here.. Notify administrators if there is objectionable content in this page. Level 29 by MyrandFox Any boats passing by will never return, for the force of the whirlpool is stronger than anything wanderers have seen before. Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here.. As Level 0 is likely the first Level you will encounter in the Backrooms, accessing it from The Frontrooms is the same as entering the Backrooms for the first time. Dora 1 - Interir p bakkeniv (2013) was posted by Municipal Archives of Trondheim, and is licensed under CC BY 2.0. Unless otherwise stated, the content of this page is licensed under. In terms of entities, Level 7 is reported to contain only one. Level 27 is the 28th level of the Backrooms. Sighting of these entities are among the most common in the Backrooms. [18] Boing Boing's Rob Beschizza hypothesized that the creepypasta will eventually "end up in a slick but dismal 2-hour Hollywood movie", likening this prediction to the Slender Man creepypasta and its 2018 film adaptation. The level displays strange qualities which other areas of the Backrooms do not seem to show. Alone in the freezing waters, The Thing On Level 7 appears to have killed off any other life in the ocean. [23] There are also five unlisted Backrooms videos uploaded by Kane, one of which references the 1989 Loma Prieta earthquake. Some stores are closed off by a gate that currently has no known way to open. You can also rarely find groups of blood-red rooms instead of mono yellow, as well as hallways that are pitch black. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.

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