This is a generous gamut, so standard sRGB content outside of a colour-managed environment is presented in a highly vibrant and saturated way. But very few do and we still felt the overall saturation levels and general representation of shades were pleasing in terms of vibrancy. When the two are in sync it gets rid of the tearing (VSync off) and stuttering (VSync on) that occurs when the two are desynchronised. On Battlefield 2042 the monitor provided an exceptional contrast performance. G-SYNC being active didnt influence these readings, either. Related Windows HDR settings are found in the Windows HD Color settings (Windows 10) or HDR (Windows 11) section of Display settings (right click the desktop). Regardless of how 10-bit is achieved, the resulting image is essentially identical. The Alienware with its QD-OLED panel had no perceivable weaknesses whatsoever from its pixel responses, which aided its visual fluidity. The gamut is cut down very effectively without over-extension and just a bit of under-coverage (98% sRGB). The module provided an excellent VRR experience, via both G-SYNC and Adaptive-Sync even though the advantages of variable overdrive which are often touted are pretty meaningless in this case. Full profiling and appropriate colour management on the application would provide a tighter match, our intention here is to show what can be expected in a non colour-managed environment. 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Most titles natively support the 3440 x 1440 resolution and 21:9 aspect ratio, whilst a minority may have minor issues such as HUD placement being odd or may not support the resolution at all. The purple block appeared pinkish purple throughout the screen, free from the shifts youd observe on LCDs (particularly VA and TN models). This monitor is a G-SYNC Ultimate model, with a focus on strong HDR performance as well as the VRR aspects. Very similar appearance to factory defaults, with gamma set to 2.6 and brightness marginally lower at given setting. This included seamless operation throughout the very generous VRR range. And regardless of the HDR setting used, brightness was rather limited in such situations compared to where plenty of medium and darker shades were also presented. We explore this in the subsequent section of the review. The M27Q shows distinct powdery trailing due to moderate weaknesses in pixel response times at this refresh rate. The QD-OLED panel performed exceptionally well in terms of colour consistency and viewing angles, which was combined with a generous gamut for vibrant colour output. Perceived blur (pursuit photography) The front surface is dark grey metal with a blended grey brand logo in the middle. Ensure that the checkbox for Enable G-SYNC is checked, then select your preferred operating mode. Standard, Creator (even greyed out and regardless of the gamma or colour space you were using under SDR), Custom Color, Game 1, Game 2 and Game 3 all provide the same experience. Such a solution would allow some areas of the screen to remain very dim whilst others show brilliantly high brightness. Whilst isolated or relatively small areas of brightness can be given good pop with elevated brightness, where brighter shades dominate the ABL (Automatic Brightness Limiter) comes into play rather aggressively. This image again exaggerates the issue as the fringes appear more blended, less saturated and exceptionally slender in practice. The section of video review below explores the HDR performance of the monitor using various scenes from Shadow of the Tomb Raider, Cyberpunk 2077 and Battlefield V. The weaknesses for the reference LCDs are more pronounced now due to the increased response time requirements. It also occurs when observing text or other straight edges where the text (or object) is significantly brighter than the background. Input lag a touch higher than some models, no ULMB or similar setting and some flickering under VRR for dark to medium-dark shades during heavy frame rate fluctuation And for glossy screen surfaces, brighter conditions can introduce reflections which are typically sharper and more widespread than observed here. A pleasing variety of shades was presented including some muted pastel shades and eye-catching neon shades. We didnt observe clear blotchiness or obvious striations and most shades were displayed with strong uniformity. This setting provides good sRGB tracking and helps to cut down on the colour gamut without profiling, including in applications that arent colour managed. Amongst other things, this tightened up tracking of the 2.2 curve on our unit but be aware of inter-unit variation. This gave some extra depth with appropriate dark detail and highlight distinctions, which we felt worked complemented the capabilities of this model well for general purpose and entertainment usage. Where possible, youll be redirected to your nearest store. This doesnt just mean a completely dark room, it would include viewing in duller daylight conditions or dimmed evening lighting. Below this G-SYNC operates as normal, whereas above this a special version of VSync called Fast Sync is activated. To ensure the monitor rather than GPU is handling the scaling process, via HDMI where its supported, you need to make sure the GPU driver is set up correctly. Screens based on LG Displays WRGB OLED rely on a white subpixel to deliver strong luminance, diluting saturation in a way that doesnt occur on QD-OLED or LCD technology. If you activate the Frame Rate feature in the Game Game Enhance Mode section of the OSD, this will indicate the frame rate of your content if G-SYNC is active. But here well summarise what they do for you in real world scenarios. HDR10 is the most widely supported standard used in HDR games and movies and what is supported here. The 34 3440 x 1440 curved ultrawide experience Unlike some OLED screens, this monitor doesnt include an aggressive ABL (Automatic Brightness Limiter) under SDR. For reference, with brightness set to the preset default of 15 (~40 cd/m on our unit), we recorded an average DeltaE of 2.92. Weve also experienced a reduction in issues such as micro stuttering where a module is used vs. Adaptive-Sync (including G-SYNC Compatible). Our article on responsiveness explores the key factors related to the responsiveness of monitors. Youd also gain full sRGB coverage if calibrating with the native gamut vs. a little under-coverage using the sRGB setting. The monitor performed exceptionally well in terms of contrast, though the edge compared to LCD technology ebbed away as the room became brighter. Weve carefully observed a range of content, including fine gradients, on a broad range of monitors where 10-bit is supported monitor side (usually 8-bit + FRC) and where the GPU handles the dithering under HDR. Note that this issue isnt unique to QD-OLED technology its always difficult to closely match monitors with very different spectral profiles. Because this is an OLED monitor with per-pixel illumination, the black depth and dim look to dark shades is not compromised by this. Join the discussion for this post on our forums Did anyone at Samsung even bother to run a quality-assurance check on their new QD-OLED panels? Lagoms tests for viewing angle tests help explore the idea of colour consistency and viewing angle performance. If you use the Creator preset mode and select Color Space = DCI-P3, this doesnt clamp the gamut to DCI-P3 and instead uses the native gamut shown above. It may appear to be set this way by default, but the native rather than restricted gamut is likely in play. Be aware that individual units and preferences vary. HDR (High Dynamic Range) We felt this added to immersion and in some cases could be considered a competitive advantage. The white point and overall colour channel balance was good enough on our unit, thankfully, as youd need to switch over to a different preset to adjust those such as Custom Color. In the scene above, dark shadow detail helped add definition to vegetation and rock structures for example and helped the brighter elements contrast with them strongly. Where brighter shades dominated, the monitors ABL (Automatic Brightness Limiter) kicked in quite aggressively using the HDR Peak 1000 setting. Monitor Settings Gamma (central average) White point (kelvins) Notes Standard (Factory Defaults) 2.3 6778K A highly vibrant look to things with strong saturation. As a QD-OLED monitor, layers of Quantum Dots (QDs) are included which provide strong peaks of green and red energy when excited by the blue OLED light source. If you wish to make colour channel adjustments on the monitor and dont mind using the default gamma setting, you can use GPU-level sRGB emulation in conjunction with Custom Color or a numbered Game preset instead. Under HDR there are two distinct modes, HDR 400 True Black and HDR Peak 1000. That means that if the game is running up to 175fps, the monitor will adjust its refresh rate to match. The curve also means the screen picks up more pronounced reflections which stretch across the screen in a very exaggerated way when viewed from the side rather than from a normal viewing position. The module provided an excellent VRR experience, via both G-SYNC and Adaptive-Sync even though the advantages of variable overdrive which are often touted are pretty meaningless in this case. This provides a boost to horizontal desktop real estate, which can be useful for multi-tasking or applications which provide a lot of horizontal data. Color Space = DCI-P3 The Alienware with its QD-OLED panel had no perceivable weaknesses whatsoever from its pixel responses, which aided its visual fluidity. The UFOs move across the screen from left to right at a frame rate matching the refresh rate of the display. The anti-reflective screen surface was highly effective at combating reflections whilst minimally diffusing light from the screen, but the lack of outer polariser meant dark shades were noticeably brightened up in brighter conditions. Our preference was the 2.4 setting simply as the 2.2 setting provided gamma that was far too low for dark shades, inviting unintended detail and making dark content appear far less blended than it should. The video below shows the monitor in action. Input lag a touch higher than some models, no ULMB or similar setting and some flickering under VRR for dark to medium-dark shades during heavy frame rate fluctuation This model again shows no such weakness. With an LCD, changing brightness alters backlight brightness and this affects all shades in a relatively even fashion. The unusual subpixel arrangement caused some fringing issues, particularly for bright text or edges against a darker background. The high peak brightness of the monitor helps accentuate this in places, too, bringing out very bright shades nicely without giving a blown out look. A sensitive camera and a utility called SMTT 2.0 was used to analyse the latency of the AW3423DW. We recorded 94% Adobe RGB coverage with some extension beyond, particularly towards the red corner of this representation. Again, sRGB emulation is an option for those preferring the more muted representation which the content creators have in mind during production of their content. This is very different to what could be achieved with a gamma uplift for dark shades under SDR, which gives an artificial and in places blocky or banded look. Because this is an OLED monitor with per-pixel illumination, the black depth and dim look to dark shades is not compromised by this. Via DP the monitor doesnt provide any scaling capability for lower resolutions, so it stays at its native 3440 x 1440 with the same refresh rates as above listed whilst the GPU or system handles any scaling. Measured Gamma An important concept detailed in the article is perceived blur, which is contributed to by the pixel responses of the monitor and the movement of your eyes as you track motion on the screen. Colour gamut 'Test Settings' For brighter shades it provides smoother gradients, more natural shade progressions which help the representation of particle effects such as smoke, weather effects and other fine gradations. The saturation is curtailed significantly now due to clamping of the gamut close to sRGB. Roaring fires also showed yellows which verged on orange and oranges which verged on red an eye-catching and vivid look, but not as intended. You should then ensure that the first slider is set to Enabled. You will therefore still get some oversaturation within the DCI-P3 colour space. The Xbox Series S/X can use make use of Adaptive-Sync VRR via HDMI on this model. Finally, HDR makes use of at least 10-bit precision per colour channel, so its desirable that the monitor supports at least 10-bits per subpixel. Our system would be under load at this point, though, and we found the GPU fan drowned it out sufficiently. 172fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. Very helpful! It does not return to standby. In this case the lack of ability to control the colour channels through the OSD with the Creator setting and quirky gamma behaviour which also changes with brightness would certainly make this beneficial. The gamut fully covers sRGB with significant extension beyond. You can also manually run this cycle by selecting it in the OSD under Others OLED Panel Maintenance. As with games, some video content naturally made better use of HDR than other video content. Again, a common limitation with models that have a G-SYNC module. 60% There were plenty of eye-catching vibrant shades, such as orange berries, purple flowers, some of Lara Crofts brightly coloured dresses and gold artifacts to give just a few examples. It was not as obtrusive as the more intense and widespread flickering common to VA models, which are not only related to gamma changes but also high voltage sensitivity in a VRR environment. The screen surface provided a smooth (non-grainy) look to lighter shades and didnt impede them with any additional layering in front. As with Tomb Raider, this film craves a strong contrast performance with plenty of pulses of light (fires, light sabers, bright projectiles etc.) We also made similar observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example. Cut scenes and in some cases menus before entering the main game were presented with black borders, but the game itself worked correctly in 21:9. As a reminder, the colour gamut of the monitor is shown in the representation below, where the red triangle shows the monitors colour gamut, the blue triangle DCI-P3 and green triangle sRGB. Calibration Straight from the box the monitor produced a highly vibrant image with decent colour channel balance. Not even the faintest whiff of powdery trailing for high contrast transitions which will usually highlight varying degrees of weakness for LCDs. Vegetation showcased some very lush-looking shades as well as some highly vivid brighter green shades. The camera introduces slight shifts in places which werent observed by eye, from particularly sharp angles. The greyscale gradient appeared smooth without obvious banding or dithering. Gamma = 2.4 We would again stress it isnt something that most will find bothersome, but its one of those things some are more sensitive to than others and its important to acknowledge the issue. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. This included seamless operation throughout the very generous VRR range. Exceptional static contrast and glossy screen surface with strong anti-reflective properties, compelling and highly dynamic HDR experience with good pop and vibrancy In NVIDIA Control Panel, that's under Display->Change Resolution, refresh rate-> 100/120 (depending on video card), HIG APPLY, scroll to bottom, "Use NVIDIA color settings", output color depth -> 10 bits. Colour gamut 'sRGB' As usual, if youre running the monitor at 3440 x 1440 and viewing lower resolution content (such as a 1920 x 1080 Full HD video) then it is the GPU and software that handles the upscaling. Creator = sRGB (Gamma 2.2, default) 2.3 6802K Similar gamma handling to factory defaults, sRGB clamp applied to limit saturation. As well as a broad spectrum of shades between these extremes, including muted pastel shades alongside very vibrant saturated shades. A sensitive camera and a utility called SMTT 2.0 was used to analyse the latency of the AW3423DW. Performance on the black level test was strong. This provides a nice competitive edge and can improve viewing comfort for some, particularly when observing fast paced game content. In addition to supporting G-SYNC on compatible Nvidia GPUs, AMD FreeSync can be used. Testing on both our Nvidia and AMD GPUs showed that the HDR implementation was similar in both cases, too. The 21:9 aspect ratio also provided a significant Field of View (FOV) advantage for most game titles and allowed an entirely undistorted screen-filling experience for appropriate video content. Limited availability, active cooling and fringing will be issues for some users, image retention a potential issue with integrated measures to combat it part of the experience Due to graphical demands or incompatibility with a certain system (e.g. This didnt generally detract from how enjoyable the screen was to use under HDR and its clear strengths in both colour and contrast. The colour gamut, screen surface and strong contrast (especially when a given shade was surrounded by darker content) aided this. This is done by opening AMD Software, clicking Settings (cog icon towards top right) and clicking on Display. Note that we dont have the means to accurately measure input lag with G-SYNC active in a VRR environment or HDR active in an HDR environment. The input lag was fairly low and wont be an issue for most people, but not quite as low as we typically see on models with G-SYNC modules. If you were using another Preset Mode instead under SDR, this will be selected under HDR. Whilst Nvidia doesnt have a similar option in their graphics driver, a third party tool called novideo_srgb can be used. Because the developers target wider colour spaces than sRGB, the oversaturation observed under SDR wasnt present. . Theres usually even a little notification icon in the system tray telling you that a G-SYNC capable display is detected. HDR (High Dynamic Range) Set VSync according to preferences Our article on responsiveness explores the key factors related to the responsiveness of monitors. At 120Hz, above, the UFO appears significantly narrower with clearer internal detail. The numbered Game presets are useful as they allow you to have 3 separate profiles with different brightness and colour channel settings. Due to the extremely rapid pixel responses, the element of input lag you see (pixel responsiveness) only contributes in a very minor way to this figure. The total depth of the monitor including stand is ~306mm (12.05 inches), with the centre of the screen sitting ~50mm (1.97 inches) back from the frontmost point of the stand. Warm 2.3 5792K White point reduced significantly. But not for any specific testing beyond that involving the setting itself. From top to bottom they show; a dark room, dim natural lighting, moderate natural lighting, bright uncontrolled natural lighting (some light hitting screen directly, not an extreme amount), moderately bright artificial lighting in the evening and dimmed artificial lighting in the evening. The Dell Alienware AW3423DWs colour gamut (red triangle) was compared with the sRGB (green triangle) and DCI-P3 (blue triangle) reference colour spaces using our Test Settings, as shown in the first image below. This is used to represent the sustained luminance level the monitor can provide under HDR, rather than the peak luminance achieved for smaller sections of the screen. With our Radeon RX 580, we were able to activate the technology via DP (first image) but not HDMI (second image). Screens based on LG Displays WRGB OLED rely on a white subpixel to deliver strong luminance, diluting saturation in a way that doesnt occur on QD-OLED or LCD technology.

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