The way districts are currently implemented is needlessly complicated and irritating to play around. Added 'direction' to LuaEntity::order_upgrade(). Alternatively, maybe a tip tab somewhere or a technical info view?As for additions to the map editor, I'd love a way to select an area and move it around, but that seems tough. Campaign with the tutorial mission would be perfect, because introduction to the interface makes some troubles for the first time. I have three suggestions. I can't speak for others, but I'm more goal-oriented. ( i think but I'm not sure ) How many fields for one farm? Fixed ghost fast replace of pipe to ground. Saving suggestions;1) When in the save menu, having an option to hide all the autosaves would really help declutter the screen.2) When saving, have the ability to overwrite a saved game instead of having to create a new file for it every time. Ex. i have only just started playing but one thing I think that would be nice is with the game loading and saving. Unfortunately your comments are limited to 1000 letters so I had to write my feedback in pastebin: https://pastebin.com/pVm5uzu6I know I didn't conform to your forum system here, but writing it out in single posts would be too much work (this took 1+ hours already). Rather than just saying "unknown" or "incoming drought" it could display the weather and temperature forecast for the next in-game day, and let the player know if the next season is about to arrive.Overall, I think the addition of new seasons and weather allows for much more variance in gameplay and different challenges that the player will have to face. (, Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. (. QOL: I played lots of Factorio, and in that game there's a "pipette tool" or "Quick select" shortcut (Q) that is extremely comfortable to play with.> Pipette tool (Q) is used to quickly select an item to build without searching through the menu (similar to a "color picker" or "eyedropper" tool in a graphics program). The ability to Shift-Click a building and it would select all buildings of that type. It really sucks placing something in slightly the wrong place and losing all the resources invested. I hope there can be more angles and larger scope of view. )-Click n drag the map-Single click on empty terrain or mouse tool in hotbar deselects everything/goes back to mouse tool (ie. Would love to see them have high eff. ( classical from 4 X is the research with exponential cost to improve productivity ) Dynamite is useful but very complicated to have ( due to metal )Any solution to have infinite metal ? It should just have a reload save button, an exit to desktop button, and an exit to main menu button. because now its just a guessing game if you have enough enjoying the game, makes you forget time. I would like for my beavers to be able to destroy structures and haul of resources used to make it (blueprints that have resources already as well). Great Game, can't wait to see where it goes, thank you. Interesting suggestions for a more varied water management in this subject area have already been made.My suggestion would be to let the yield of the water sources fluctuate (adjustable like the duration of the drought).This would further increase the level of difficulty, since the changing amount of water means that there is no absolute guarantee that the reservoirs will be completely filled.As an example of such an option:Water source: Minimum 30% - Maximum 110% (will be selected at random)Interval: minimum 2 days - maximum 5 days (is also selected randomly)It could happen that the springs supply 110% of their regular water volume for 3 days, and then only 60% for 5 days.So comparable to the drought setting. One other thing, not sure this is a bug or not, but placing a path will clear tree stumps, helpful but no idea if that was intended. Gegrndet wurde Nitrado im Jahre 2001 und ist heute der fhrende Anbieter im Bereich Gameserver und Applikationshosting mit einem einzigartigen System, das Gameserver und weitere Hostingapplikationen nach einem komplexen Verfahren tag on every idea we like. (, Fixed double click interaction with number input. Or have a "pick these crops" selection just like you have the "cut these trees", except have the crops auto-selected when they are initially planted.4. Fixed LuaTransportLine::input_lines would not return both input lines of a splitter. This would make the 'Materials' list more concise and easier to find certain resources as you get further into the game and literally have one of everything.2. (, Fixed that entity GUIs could be too small in some locales. (, Fixed that in editor mode undoing deconstructions did not instantly revive affected entities. Fixed a crash related to building rail in a specific situation. (, Fixed locomotives on curved rails would not snap to train stops. The current yellow for District one, blue for district 2, green for 3, red for four, purple for 5, etc? Also, when you submit a new suggestion, ask yourself how detailed you want to make it, especially in the title. (, Fixed wrong linked underline position in certain fonts. Fixed fast rebuilding pump to change direction. Just wanted to note that it seems odd that I can unlock technology "out of order" i.e. Key Features - Over 30 minigames in famous Garfield environments such as Jons house, the pizzeria or Dr. Lizs pet clinic. It would save materials once you alrady build something and didn't realise range of paths ends 1 square earlier. Reworked all technology icons, and provided higher resolutions used by high GUI scale. Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. dont-use-entity-in-energy-production-achievement, https://wiki.factorio.com/index.php?title=Data.raw&oldid=189713, smoke-me-a-kipper-i-will-be-back-for-breakfast, control-setting:moisture:frequency:multiplier, control-setting:temperature:frequency:multiplier, endless-plateau-with-starting-area-elevation, active-provider-chest-metal-particle-medium, active-provider-chest-metal-particle-small, arithmetic-combinator-metal-particle-medium, arithmetic-combinator-metal-particle-small, artillery-wagon-mechanical-component-particle-medium, artillery-wagon-metal-particle-big-yellow, assembling-machine-1-metal-particle-medium, assembling-machine-1-metal-particle-small, assembling-machine-2-metal-particle-medium, assembling-machine-2-metal-particle-small, assembling-machine-3-metal-particle-medium, assembling-machine-3-metal-particle-small, assembling-machine-mechanical-component-particle-medium, 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white-desert-bush-wooden-splinter-particle-small, wooden-chest-wooden-splinter-particle-medium, wooden-chest-wooden-splinter-particle-small, atomic-bomb-wave-spawns-cluster-nuke-explosion, atomic-bomb-wave-spawns-fire-smoke-explosion, atomic-bomb-wave-spawns-nuke-shockwave-explosion, tooltip-category-equipment-grid-electricity, tooltip-category-placed-in-equipment-grid. (, Fixed that searching descriptions of some items didn't work correctly. Fixed a crash when setting inserters to require no power when rotating/extending. (. I would like an option to remove paths by themselves and not by clicking on each individual on or using the tool that can delete buildings.2. Fixed that entering and exiting a vehicle in the same tick would move you away from the vehicle.

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